tag:blogger.com,1999:blog-3688524370780116815.post8695036875747974257..comments2024-03-27T19:54:49.672-07:00Comments on From the Memory Bank: My History with Video Games: Mr. Phttp://www.blogger.com/profile/13484164836853219496noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-3688524370780116815.post-5455999214454381232014-05-28T21:22:25.573-07:002014-05-28T21:22:25.573-07:00Any hate directed at SMB2 is certainly undeserved....Any hate directed at SMB2 is certainly undeserved. I have a very fond memory of renting this game one day after having a bad fall from my bicycle. Although I do remember reading "Mario Mania" and concluding that Nintendo had somehow "stolen" Doki Doki Panic from another company to make it into a Mario game. <br /><br />What's interesting to me nowadays is playing Doki Doki Panic, which I recently acquired for my Disk System. The way the game is designed makes a bit more sense: It's possible to save, and the player can select any stage he or she has already beaten (a bit like Super Mario All-Stars). However, you must choose your character at the beginning of the game and progress through using only that character; the true ending is unlocked when the game is beaten with all four characters. Thus it makes a bit more sense that the Mario analogue character has no real abilities: He's effectively the hard mode. <br /><br />Also, rather than a dream world, Doki Doki Panic actually takes place inside a book, which makes the pause screen's "page" design make more sense. <br /><br />Finally, one odd detail about DDP is that it lacks a "dash." Holding "B" does nothing - this was added into SMB2 to give it some continuity with the previous titles. <br /><br />You may already know all this, but I find it interesting nonetheless :)Draculahttps://www.blogger.com/profile/00587852177919783864noreply@blogger.com